effect · add_state_claim
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
add claim on state
add_state_claimCOUNTRYnoneadd claim on state
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
add_state_claim is commonly used in historical events, national focus completion, or decisions to grant a country a territorial claim on a specific state, laying the groundwork for subsequent war goals or expansion narratives. For example, in a national focus tree concerning territorial disputes, completing a certain focus grants the player's country a claim on a contested region:
focus = {
id = claim_disputed_region
...
completion_reward = {
add_state_claim = 42 # Add claim on state ID 42
}
}
[create_wargoal](/wiki/effect/create_wargoal): With a claim in place, war goals can be generated at lower political cost, and together they form the standard "claim first, declare war later" workflow.[add_state_core](/wiki/effect/add_state_core): Claims represent weaker territorial assertions, while cores are stronger ones; during narrative escalation, you can add cores after claims to create staged territorial grievance narratives.[any_claim](/wiki/trigger/any_claim): Used to detect whether a country already possesses a claim on the target state, preventing duplicate effect triggers and commonly serves as a prerequisite condition in limit blocks.[add_opinion_modifier](/wiki/effect/add_opinion_modifier): Adding claims typically comes with diplomatic friction; pairing them with negative diplomatic modifiers enhances the authenticity of events.map/definition.csv or history/states/.every_owned_state) without switching back to country scope, the game will silently ignore it or throw an error. Use constructs like owner = { add_state_claim = X } to return to country scope.