effect · add_state_core
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
add core on state
add_state_coreCOUNTRYnoneadd core on state
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
add_state_core is commonly used in national focuses, decisions, or events to establish core ownership of a specific state for a country, granting that country casualty penalties exemption and casus belli on the state. Typical scenarios include national unification focuses (such as having Germany establish cores on Austria), post-war territorial reorganization, or gradual expansion of historical claims through decisions.
# When a national focus completes, establish a core for the current country on state 4 (Vienna region)
focus = {
id = GER_anschluss_cores
...
completion_reward = {
add_state_core = 4
add_state_claim = 4 # Can first add a claim as a transitional step
}
}
[add_state_claim](/wiki/effect/add_state_claim) — Typically grant a claim first before adding a core, forming a progressive "claim → core" diplomatic narrative that feels more natural.[every_core_state](/wiki/effect/every_core_state) — Can iterate through current core states for batch operations, working with add_state_core to build dynamic core expansion chains.[create_wargoal](/wiki/effect/create_wargoal) — After establishing a core, immediately generate a casus belli for annexing that state, forming a complete expansion workflow.[any_core_state](/wiki/trigger/any_core_state) — Commonly used as a prerequisite trigger to avoid redundant additions or logic when a state is already a core.add_state_core must be COUNTRY. Beginners often mistakenly place it inside state scopes like every_owned_state, causing script errors or silent failures. The correct approach is to directly specify the state ID (integer) within country scope, not yes.transfer_state are needed to actually claim the territory.