Wiki

effect · add_state_modifier

Definition

  • Supported scope:STATE
  • Supported target:none

Description

Adds a modifier to the state
Example: add_state_modifier = { modifier = { local_non_core_manpower = 0.2 } }

Hands-On Notes

Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.

Hands-On Usage

add_state_modifier is commonly used in occupation, post-war reconstruction, or special event scenarios to dynamically apply localized bonuses to a state. Examples include granting increased manpower output to non-core states in colonial management mods, or applying temporary industrial penalties to a location during war events. Note that it differs from add_dynamic_modifier—the modifier block added is a static effect written once and for all, not dynamically calculated based on variables.

Event grants permanent non-core manpower boost to a state

state_event = { id = my_mod.1 # ... option = { name = my_mod.1.a add_state_modifier = { modifier = { local_non_core_manpower = 0.2 local_manpower = 0.1 } } } }

Synergy

  • [has_state_flag](/wiki/trigger/has_state_flag): Use this trigger first to check if the state has already been marked with a specific flag, then decide whether to apply additional modifiers to avoid duplicate stacking.
  • [set_state_flag](/wiki/effect/set_state_flag): Set a flag immediately after adding the modifier to serve as a "applied" anti-duplication safeguard.
  • [is_controlled_by](/wiki/trigger/is_controlled_by): Commonly used as a prerequisite condition to ensure bonuses are only granted when the state is actually controlled by a specific country, aligning with realistic battlefield logic.
  • [set_state_category](/wiki/effect/set_state_category): Use in conjunction to handle state upgrade events—first change the state category/size, then stack corresponding production modifiers to achieve a complete "development" workflow.

Common Pitfalls

  1. Scope Error: add_state_modifier must execute under the STATE scope. If called directly within a COUNTRY scope without entering state scope via every_neighbor_state or similar, the script silently fails without error reporting—a common oversight for newcomers.
  2. No Removal Method Causes Permanent Stacking: This command has no corresponding remove_state_modifier. Once added, it cannot be reverted through script. If reversible state modifiers are needed, use [add_dynamic_modifier](/wiki/effect/add_dynamic_modifier) paired with [remove_dynamic_modifier](/wiki/effect/remove_dynamic_modifier) instead to implement complete lifecycle management.