Wiki

effect · career_profile_step_missiolini

Definition

  • Supported scope:COUNTRY
  • Supported target:none

Description

Step completed Mussolini missions by one for the career profile

Hands-On Notes

Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.

Hands-On Usage

This effect is dedicated to tracking the completion progress of Mussolini tasks within the Career Profile system. Each invocation increments the counter of completed Mussolini tasks by one. The typical scenario is triggering it in the completion_reward / immediate block of Italian-related national focus or decisions to unlock Career Profile achievements or milestone rewards.

# Reward block for completing a Mussolini-themed national focus
focus = {
    id = ITA_march_on_rome_legacy
    # ...
    completion_reward = {
        career_profile_step_missiolini = yes
        add_political_power = 50
    }
}

Synergy

  • [has_completed_focus](/wiki/trigger/has_completed_focus) — Use in trigger blocks to confirm that prerequisite Mussolini task chain focuses are completed before executing this effect, preventing skipped progression.
  • [add_political_power](/wiki/effect/add_political_power) — Milestone completions typically grant political power rewards simultaneously; both are often written in the same completion_reward block.
  • [add_ideas](/wiki/effect/add_ideas) — Career Profile step progression is often accompanied by unlocking specific ideologies; pairing with this effect strengthens narrative coherence.
  • [has_country_flag](/wiki/trigger/has_country_flag) — Use country flags to verify whether the current task stage is correct, preventing duplicate counting due to save loading or script timing issues.

Common Pitfalls

  1. Incorrect Scope: This effect can only be invoked under COUNTRY scope. If mistakenly placed in STATE scope or within a character's scope (such as inside an every_unit_leader loop), the game will not report an error but the counter will not function, making it extremely difficult to debug.
  2. No Protection Against Repeated Triggers: If the event or decision triggering this effect lacks an "already triggered" flag (such as by not using [has_country_flag](/wiki/trigger/has_country_flag) for validation), players can inflate the counter by repeatedly completing repeatable decisions, causing Career Profile statistics to become abnormal.