effect · dismantle_faction
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
dismantle faction led by the current country
dismantle_factionCOUNTRYnonedismantle faction led by the current country
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
dismantle_faction is commonly used in scripted events or national focus outcomes to simulate a faction leader voluntarily dissolving an alliance, representing historical scenarios such as an ideological faction collapsing after war's end, or a player nation withdrawing from and disbanding their own faction through specific decisions. Note that this command only takes effect when the scoped nation is the faction leader; therefore, it typically needs to be paired with condition checks to ensure script logic is correct.
# Disband the player-led faction upon focus completion
focus = {
id = dissolve_our_faction
...
completion_reward = {
dismantle_faction = yes
}
}
[has_country_flag](/wiki/trigger/has_country_flag): Check for specific narrative flags before executing the disband to avoid duplicate execution or logical conflicts.[create_faction](/wiki/effect/create_faction): Immediately rebuild the faction under a new name after dismantling the old one, commonly used for faction restructuring or ideological transformation narratives.[add_to_faction](/wiki/effect/add_to_faction): Reintegrate core allies into the rebuilt faction after creation to maintain continuity of power.[country_event](/wiki/effect/country_event): Send events to former member nations after faction dissolution to notify them of political status changes, enhancing narrative completeness.dismantle_faction only dissolves the faction itself and does not automatically clear wars between member nations, guarantees, or other diplomatic bindings. If your narrative depends on these states being resolved, you must write additional follow-up effects.