effect · remove_power_balance
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
removes power balance from country
Example:
remove_power_balance = {
id = power_balance_id
}
remove_power_balanceCOUNTRYnoneremoves power balance from country
Example:
remove_power_balance = {
id = power_balance_id
}
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
remove_power_balance is commonly used in mods to clean up when a focus or event concludes a power balance system for a faction, such as when an ideological civil war ends or factional struggles reach a conclusion and the power balance mechanism needs to be completely removed from the country. The following example demonstrates removing a custom power balance in an event option:
country_event = {
id = my_mod.10
option = {
name = my_mod.10.a
# Civil war ends, remove faction power balance
remove_power_balance = {
id = my_faction_power_balance
}
}
}
[has_any_power_balance](/wiki/trigger/has_any_power_balance) — Use this trigger before removal to check whether the country actually has any power balance, avoiding errors from attempting to remove non-existent balances.[add_dynamic_modifier](/wiki/effect/add_dynamic_modifier) — Power balances often work in conjunction with dynamic modifiers. After removing a balance, you typically need to synchronously remove or replace related dynamic modifiers to maintain consistency in numerical state.[add_ideas](/wiki/effect/add_ideas) — In some designs, fluctuations in power balance grant specific ideas to the country. When removing the balance, coordinate with idea management to ensure the country's state is fully reset.[country_event](/wiki/effect/country_event) — Trigger subsequent events after removing the power balance for narrative continuity or to notify the player that the mechanism has ended.id specification: The id must exactly match (case-sensitive) the id declared in the power_balance definition file. When filled incorrectly, the game will not produce a conspicuous error—the balance simply fails to be removed silently, leaving the mechanism lingering on the country.[has_any_power_balance](/wiki/trigger/has_any_power_balance) or appropriate conditions. Otherwise, executing this effect on a country without that balance may generate unexpected log warnings or even script errors.