trigger · alliance_naval_strength_ratio
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
Compares the estimated naval strength between the scope country, his allies and his enemies.
alliance_naval_strength_ratioCOUNTRYnoneCompares the estimated naval strength between the scope country, his allies and his enemies.
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
alliance_naval_strength_ratio is commonly used to evaluate whether a player's or AI nation's combined naval strength relative to enemies is advantageous. Typical applications include naval expansion decisions, diplomatic events, or war preparation focuses as unlock conditions. Common scenarios include: preventing AI from rashly starting wars when allied naval superiority hasn't been established, or triggering emergency reinforcement events when facing naval inferiority.
# Only allow this decision to execute when allied naval strength is at least 1.2x that of enemies
available = {
alliance_naval_strength_ratio > 1.2
}
[alliance_strength_ratio](/wiki/trigger/alliance_strength_ratio): Measures combined land military strength. Often evaluated alongside this trigger to ensure both naval and land supremacy are satisfied before triggering offensive decisions.[enemies_naval_strength_ratio](/wiki/trigger/enemies_naval_strength_ratio): Evaluates naval power from the enemy perspective. Complements this trigger with mutual validation, avoiding misjudgments caused by duplicate counting of ally contributions.[has_defensive_war](/wiki/trigger/has_defensive_war): Determines if currently in a defensive war. Typically used with this trigger—naval inferiority combined with defensive war status can trigger emergency AI reinforcement strategies or special aid events.[add_ai_strategy](/wiki/effect/add_ai_strategy): When naval ratio is insufficient, use this effect to inject increased naval construction weight into AI strategic priorities, forming a "judgment→response" feedback loop with this trigger.[any_allied_country](/wiki/trigger/any_allied_country) to confirm key allies still exist beforehand.< 1.0 instead of > 1.0 to represent "my side has superiority." Clarify that a ratio greater than 1 means the allied side is stronger than enemies, while less than 1 means inferiority. Inverted logic will make conditions work opposite to expectations.