trigger · casualties_k
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
Check the amount of casualties in thousands a country has suffered in all of it's wars
casualties_kCOUNTRYnoneCheck the amount of casualties in thousands a country has suffered in all of it's wars
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
casualties_k is commonly used in war-related national focuses, decisions, or events to unlock or trigger specific content based on a country's cumulative casualty count. For example, "trigger a wartime mobilization event only when casualties exceed a certain threshold" or "grant wartime bonuses exclusively to high-casualty nations". Below is a typical usage example:
# Allow activating a decision when this country's casualties exceed 500,000
available = {
casualties_k > 500
}
[has_war_support](/wiki/trigger/has_war_support) / [has_casualties_war_support](/wiki/trigger/has_casualties_war_support): Casualty numbers and war support often fluctuate in tandem. Combining these triggers allows more precise characterization of "high-casualty nations with low war support" states.[has_capitulated](/wiki/trigger/has_capitulated): Exclude already-surrendered nations to avoid redundantly triggering casualty-related logic against defeated opponents.[add_war_support](/wiki/effect/add_war_support): When casualties reach a threshold, use effects to adjust war support, creating a dynamic feedback loop of "higher casualties → declining war support".[add_stability](/wiki/effect/add_stability): High-casualty scenarios typically pair with effects that reduce stability, allowing players to genuinely experience the game design pressure of warfare costs._k indicates the unit is "thousands", but newcomers often mistakenly input values in "persons" (e.g., writing 500000 instead of 500 when representing 500,000 casualties), causing conditions to almost always be true or false.limit block in STATE or CHARACTER scope, the game will error or silently ignore it. Always verify that the outer scope is country-level.