effect · kill_ideology_leader
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
removes a ideology leader as leader of his party, making the next in line the new party leader
kill_ideology_leaderCOUNTRYnoneremoves a ideology leader as leader of his party, making the next in line the new party leader
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
kill_ideology_leader is commonly used in scripted events for storylines where "a party leader steps down or dies," such as a nation purging old ruling party leaders after a civil war, or forcibly replacing an ideology's figurehead through a focus. This command removes the specified ideology's party leader from play, with the backup candidate automatically assuming the position, requiring no manual successor designation.
# In a certain event, the fascist party leader is forced to step down and is replaced by the next-in-line candidate
country_event = {
id = example.1
option = {
name = example.1.a
kill_ideology_leader = {
ideology = fascism
}
}
}
[create_country_leader](/wiki/effect/create_country_leader): After removing the old leader, if the backup candidate is unsatisfactory, you can immediately create a new country/party leader to precisely control the successor's traits and appearance.[add_popularity](/wiki/effect/add_popularity): Removing a leader is typically accompanied by shifts in that ideology's support, which can be paired with this command to simulate political realignment and shifts in public sentiment.[has_country_leader_ideology](/wiki/trigger/has_country_leader_ideology): Verify the current ruling ideology with this trigger before execution to avoid triggering the command in the wrong political situation, which could cause logic conflicts.[country_event](/wiki/effect/country_event): Used to trigger subsequent narrative events after the leader is removed, forming a complete chain of storytelling.characters block.