effect · set_character_flag
Definition
- Supported scope:
CHARACTER - Supported target:
none
Description
set character flag
set_character_flagCHARACTERnoneset character flag
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
set_character_flag is commonly used to record a specific state or event progress for a character—for instance, marking that a general has participated in a particular battle, completed a quest node, or achieved a milestone. Subsequent events or decisions can then check this flag to determine whether to trigger. A typical scenario is setting flags in the immediate block of character-related events to prevent the same event from firing repeatedly.
# Mark "accepted secret mission" on a character event
character_event = {
id = my_mod.1
immediate = {
set_character_flag = accepted_secret_mission
}
option = {
name = my_mod.1.a
# Subsequent effects...
}
}
[has_character_flag](/wiki/trigger/has_character_flag) — Once a flag is set, this trigger is typically used to check whether that flag exists, thereby controlling the firing conditions of subsequent events or decisions.[clr_character_flag](/wiki/effect/clr_character_flag) — The counterpart to set_character_flag, used to clear flags that are no longer needed after a character's state changes, preventing stale data from accumulating.[modify_character_flag](/wiki/effect/modify_character_flag) — When you need to perform numeric increments or modifications on a flag (rather than simple on/off toggles), use this alongside set_character_flag to manage numeric-type character state flags.[operative_leader_event](/wiki/effect/operative_leader_event) — Frequently paired in operative task events: first set a flag via an event trigger, then drive subsequent intelligence chain narratives through that flag.set_character_flag must execute within a CHARACTER scope. Beginners often call it directly in a country scope (such as within an option in country_event), causing script errors or flags being set on the wrong target. Use every_character or specific_character to properly switch to the correct character scope first.done, flag_1), it can cause state confusion across characters or events. Adopt a naming convention with a mod prefix (e.g., mymod_character_accepted_mission) to avoid conflicts.