effect · set_resistance
Definition
- Supported scope:
STATE - Supported target:
any
Description
set resistance of a state. Example: set_resistance = 30
set_resistanceSTATEanyset resistance of a state. Example: set_resistance = 30
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
set_resistance is commonly used in events or decisions to force the resistance level of an occupied state to a specific value. For example, you might immediately lower the resistance after implementing a conciliatory policy, or raise it after triggering a revolt event to simulate a shift in public sentiment. It's particularly useful when combined with dynamic modifiers and occupation laws—resetting the resistance to a target value when switching occupation laws allows the new policy to take effect from a clean baseline, avoiding anomalous values during transitions.
# In an option of an occupation policy event, force the state's resistance to 30
123 = { # Target STATE scope
set_resistance = 30
}
[set_occupation_law](/wiki/effect/set_occupation_law): When switching occupation laws, you often need to synchronize and reset the resistance value. Combining these two ensures the new occupation law takes effect from a clean baseline.[add_compliance](/wiki/effect/add_compliance): Compliance and resistance are inverse indicators of each other. Using set_resistance to lock the resistance level first, then add_compliance to adjust compliance, allows you to precisely construct the initial occupation state.[resistance](/wiki/trigger/resistance): Used as a conditional check, set_resistance only triggers when the current resistance exceeds or falls below a threshold, preventing unnecessary repeated overwriting of values.[set_compliance](/wiki/effect/set_compliance): Like set_resistance, this is a "direct assignment" command. Both appear in pairs when you need to initialize compliance and resistance simultaneously (such as in mod initialization or major story events).set_resistance = 30 directly inside an if block within COUNTRY scope, resulting in silent errors or ineffective execution. You must first switch to the corresponding state scope using 123 = { … } or every_controlled_state / any_state before calling the command.add_resistance semantics: set_resistance is a direct assignment that overwrites the current value unconditionally, while add_resistance is relative increment/decrement. In logic where you want to "lower but not below a certain value," using set_resistance by mistake will unconditionally overwrite the value, causing unexpected jumps.