Wiki

trigger · has_casualties_war_support

Definition

  • Supported scope:COUNTRY
  • Supported target:THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL

Description

check value of casualties malus to war support 0-1: Example has_casualties_war_support < 0.1

Hands-On Notes

Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.

Hands-On Usage

has_casualties_war_support is commonly used to dynamically assess the severity of war support decline in a country caused by excessive casualties. For example, it can set a "morale crisis" threshold in a focus or decision, triggering special events or national focuses when casualty penalties exceed a certain ratio. It also pairs well with AI strategies, making the AI more inclined to negotiate or seek a ceasefire when casualty penalties become too severe.

# Trigger a morale crisis decision when casualty penalties exceed 30% of war support
available = {
    has_casualties_war_support > 0.3
}

Synergy

  • [has_bombing_war_support](/wiki/trigger/has_bombing_war_support): Bombing-induced war support penalties and casualty penalties are parallel sources of pressure. They are often checked together to determine the compounded causes of overall war support crises.
  • [has_convoys_war_support](/wiki/trigger/has_convoys_war_support): Convoy losses similarly erode war support. The combination of all three can form a "total war fatigue" condition, ideal for designing peace-oriented event chains.
  • [add_war_support](/wiki/effect/add_war_support): When casualty penalties trigger a threshold, this effect is commonly used as a compensatory measure (e.g., propaganda campaigns) to offset the continuous decline in war support.
  • [add_stability](/wiki/effect/add_stability): When casualty penalties are severe, players often face stability crises simultaneously. Combining this effect allows handling both pressure lines within events.

Common Pitfalls

  1. Direction Confusion: This value reflects the "penalty amount" rather than "remaining war support." A higher value indicates greater negative impact from casualties on war support. Beginners often misinterpret > 0.5 as "war support above 50%" when it actually means "war support penalty from casualties exceeds 50%"—the semantics are completely opposite.
  2. Scope Omission: This trigger only functions within COUNTRY scope. If written in a state scope or unit leader scope condition block, it will silently fail without error messages, and the condition will never evaluate to true. This is easily overlooked during debugging.