trigger · has_fuel
Definition
- Supported scope:
COUNTRY - Supported target:
THIS,ROOT,PREV,FROM,OWNER,CONTROLLER,OCCUPIED,CAPITAL
Description
check amount of fuel
example:
has_fuel > 500
has_fuelCOUNTRYTHIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITALcheck amount of fuel
example:
has_fuel > 500
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
has_fuel is commonly used in resource management mods to set fuel threshold events or decision triggers for players or AI. For example, you can restrict a large-scale armor offensive decision to only trigger when fuel reserves are sufficient. It can also be used in a focus's available block to force players to reach a certain fuel stockpile before unlocking specific national focuses.
available = {
has_fuel > 1000
has_war_support > 0.6
}
[fuel_ratio](/wiki/trigger/fuel_ratio) — Complements has_fuel: the former checks absolute quantity while the latter checks fuel as a percentage of maximum capacity. Using both together constrains both "amount" and "fullness," preventing nations with enormous fuel capacity from triggering conditions with minimal reserves.[add_fuel](/wiki/effect/add_fuel) — Used as a reward in effect blocks, forming a "check → reward" loop with has_fuel trigger conditions. Commonly seen in fuel supply events.[has_country_flag](/wiki/trigger/has_country_flag) — Use flags to record when "fuel shortage" warnings have been triggered. Combined with has_fuel, this prevents the same condition from repeatedly firing the same event every tick.[has_army_size](/wiki/trigger/has_army_size) — Large armies consume fuel at extreme rates. Combining both triggers enables logic like "allow advancement only when army size is large AND fuel is abundant."has_fuel must be followed by > / < / = and a specific value. Writing has_fuel = yes directly is invalid; the game won't error but the condition will never evaluate correctly, causing silent logic failure.limit block (such as inside every_owned_state without switching scope back to country), the condition will fail to be recognized. You must first switch back to country scope using OWNER or similar before calling the trigger.