trigger · is_in_home_area
Definition
- Supported scope:
STATE - Supported target:
any
Description
Checks if the first province in the state is connected to the capital of its owner
is_in_home_areaSTATEanyChecks if the first province in the state is connected to the capital of its owner
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
is_in_home_area is commonly used to determine whether a state is within its owner's "core supply range," making it ideal for supply penalty mods, occupation policy mods, or dynamic modifier systems to filter between "domestic connection" and "overseas isolated" states. For example, you can restrict a decision's available block so that only states connected to the capital can proceed with certain constructions:
available = {
is_in_home_area = yes
is_owned_by = ROOT
has_state_category = rural
}
[is_owned_by](/wiki/trigger/is_owned_by) — Usually confirm state ownership first before checking connectivity to avoid triggering logic on enemy-occupied states.[is_controlled_by](/wiki/trigger/is_controlled_by) — Supplement by checking actual control, since is_in_home_area only checks the owner's capital connectivity and does not account for the controlling faction.[add_state_modifier](/wiki/effect/add_state_modifier) — After confirming a state is (or is not) in the home region, apply corresponding dynamic penalties/bonuses to it.[has_state_category](/wiki/trigger/has_state_category) — Filter states by size category in combination to fine-tune which state types are affected by home connectivity conditions.is_in_home_area is only valid in STATE scope. If accidentally placed in the top-level condition block of a country event (rather than inside iteration blocks like any_owned_state), the script will silently error or always return false.