trigger · political_power_daily
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
Checks if daily political power increase is more or less that specified value
political_power_daily > 1.5
political_power_dailyCOUNTRYnoneChecks if daily political power increase is more or less that specified value
political_power_daily > 1.5
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
political_power_daily is commonly used to evaluate a nation's political power accumulation rate. For example, it can be used in the available block of decisions or focuses to restrict major decisions to only nations with sufficient daily political power generation, or in AI strategy triggers to distinguish between "efficient political operation" and "political paralysis" states.
# Example: Allow the decision to trigger only when daily political power accumulation is high enough
available = {
political_power_daily > 1.5
NOT = { has_country_flag = policy_on_cooldown }
}
[command_power_daily](/wiki/trigger/command_power_daily): Both are triggers that detect "daily resource generation rates." They are frequently used together when designing conditions that need to assess both political efficiency and military command efficiency simultaneously.[add_political_power](/wiki/effect/add_political_power): Grants additional political power when conditions are met, creating a "positive feedback loop for efficient governance" design pattern.[add_ideas](/wiki/effect/add_ideas): Uses daily political power thresholds to determine whether to grant certain ideas (such as efficient bureaucracy-type ideas), making idea acquisition conditions more stringent and dynamic.[has_country_flag](/wiki/trigger/has_country_flag): Combined with flag-based cooldown control to prevent players from repeatedly triggering the same event or decision when daily political power conditions are satisfied.political_power_daily is a pure conditional trigger and cannot be placed directly in effect = { } blocks. It must be placed in conditional blocks such as trigger, limit, available, or allowed. Otherwise, the game will report a parsing error.political_power instead of political_power_daily. The two have completely different semantics and are easily confused by new modders.